Ori and the Blind Forest Misty Woods Concept Art

Ori and the Blind Forest tells the tale of a young orphan destined for heroics through a visually stunning Action-Platformer crafted by Moon Studios for Xbox and PC. Featuring hand-painted artwork, meticulously animated character performance, and a beautifully orchestrated score, Ori and the Blind Forest explores a deeply emotional story nigh dear and sacrifice, and the hope that exists in us all.

Ori and the Blind Wood is a masterfully-crafted activity-adventure platformer that combines exploratory gameplay with a heart-wrenching emotional narrative. Powered by the Unity Engine, Ori and the Blind Forest combines beautiful visuals and a cinematic score for an unforgettable experience. Set in a unique fantasy environment, the game is an independent offering that some pundits take likened to My Neighbor Totoro, Princess Mononoke, and Child of Low-cal.[ane] [2] [3] [4] [v] The first footage of the game was made available to the public at the 2014 E3 briefing.

Contents

  • 1 Summary
  • ii Plot
    • 2.i Prologue
    • 2.2 Gameplay
  • 3 Skills and Abilities
    • 3.i Skills
    • 3.two Abilities
  • 4 Credits
    • 4.1 Bandage
    • 4.2 Crew
  • 5 Easter Eggs
  • 6 Quotes
  • vii Reception
  • viii Media
    • viii.1 Images
    • 8.2 Fan Art
    • eight.3 Videos
      • 8.three.ane Official
      • eight.iii.two Unofficial
  • 9 See Also
  • ten External links
    • 10.1 Reviews
  • eleven References

Summary [ ]

The forest of Nibel is dying. Afterward a powerful storm sets a series of devastating events in motion, an unlikely hero must journeying to find their courage and confront a dark nemesis to save their home. Join Ori, the last Spirit Guardian, as they discover the mysteries of a decomposable forest while escaping the evil clutches of Kuro, the night owl. Play through a beautifully created environs while combating Kuro and completing in-game puzzles to assist Ori save the forest.

Plot [ ]

Prologue [ ]

(The prologue offers minimal gameplay with control alternate between Ori and Naru)

The peace in the forest of Nibel, which at first glance seems to be kept well past the harmonious branches of the Spirit Tree, is all of a sudden shattered with a breathtaking roar of thunder. A smashing storm breaks out, pummeling the forest with heavy pelting and lightning and breaking off one of the shining leaves of the Spirit Tree. A powerful gust of wind sends the leafage tumbling in fluid, dazzling motions forth the air currents, far from its home.

Naru, a animate being of Black Root Burrows, sits idly on a ledge overlooking the wood. She suddenly spies the shimmering leaf equally information technology flies overhead, and she follows it through Swallow's Nest. She watches as the leaf makes its descent to the ground, after bursting in a gleam of light which subsides to reveal a small, white spirit, weakened and exhausted. Naru lifts the illuminated form of the sleeping spirit and brings information technology into a loving cover. Equally the Spirit Tree narrates, Naru adopts the spirit, named Ori, equally her own and raises it as her child. They spend their days harvesting fruit from the lush trees and building bridges and nests over the sparkling creek, as the player directs Ori throughout Consume'south Nest.

Ori and the Blind Forest Encompass Concept Art

Subsequently Naru and Ori make it to the other side of their function of the forest and collect an affluence of fruit to swallow, the player controls Ori to return to the cave where they live, conveying a pile of fruit in their arms. At the entrance to the cave, Ori is stopped past a dull roaring in the distance, as the Spirit Tree calls out to them in a vivid display of light. Ori stares in shock at this amazing outcome, only to exist pulled to the safety of the cave by Naru, fearful of the Spirit Tree's summoning cry.

Following the devastation during which Kuro stole the Spirit Tree's light (a plot bespeak not revealed until afterwards), the forest begins to decay. Several fades show the modify in Swallow'southward Nest over fourth dimension, each passing moment revealing dying vegetation and less fruit. Finally, every bit the Spirit Tree narrates that "hope never came", the player's command shifts to Naru. She leaves a sleeping Ori in the cavern and attempts to detect more food, just in one case outside, it is obvious that Nibel has been drastically altered. Where beautiful greenery and blossoms once bloomed, only wilted plants and dry copse can be institute. Even the Spirit Tree, which one time watched majestically over Nibel, is reduced to a crumbled silhouette amongst dusty greyness clouds. Naru'southward search for whatsoever nourishment turns up empty and the few (and presumably last) little clusters of fruit are nestled high in a tree, far from her reach.

Naru returns to the cave, defeated and saddened, where Ori all the same rests peacefully. She offers Ori i last piece of fruit, kindly declining information technology herself, before resting on the cave floor. Concerned for its adoptive female parent, Ori goes out and is able to retrieve the final of the fruit from the meridian of the tree via a hollow at the base. With an armful of fruit, Ori returns to the cave, seeing transparent, ghostly figures of its life with Naru forth the way; mirages of Ori's memories. Simply earlier inbound the cave, a silhouette of Gumo is visible in the foreground. Upon entering the cave, Ori gladly offers Naru some of the fruit, but is heartbroken to find she has passed abroad, likely due to starvation. Ori briefly curls upwardly on her with grief earlier eventually leaving Swallow's Nest, "with no reason to stay". Ori travels through the darkened woods of Nibel, solitary, scared, and increasingly weakened from hunger. With the last of its strength, Ori crawls onto a log positioned in the foreground of the Spirit Tree and draws its final jiff. At this, the Spirit Tree uses the last of its power to revive Ori, creating a vibrant brandish of white flowers. At this moment, the prologue ends and the game officially starts.

Gameplay [ ]

After being revived, Ori travels through the Sunken Glades evading enemies until they find a mysterious light. The ball of low-cal is Sein, the eyes and source of the Spirit Tree'south low-cal. Sein becomes Ori's guide and support and protects them from enemies. They travel to the Spirit Tree and revisit the reason why Nibel has begun to decay. During the Light Ceremony that was intended to phone call Ori back home, the Spirit Tree and Ori's kin were attacked by the night owl, Kuro. She stole Sein from the Spirit Tree'southward branches and disrupted the remainder of the three Elements of Lite, throwing Nibel into chaos. Sein tells Ori that the Spirit Tree used the rest of its light to revive Ori and that the fate of the forest now rests on their shoulders. Afterwards hearing virtually how they must travel to the Ginso Tree, Forlorn Ruins, and Mount Horu in order to restore the Elements, Ori begins their journey with determination to salve their abode.

On the way to restore the Element of Waters, Ori encounters Gumo, a fellow member of the Gumon race. Having embraced the darkness overwhelming Nibel, Gumo steals the H2o Vein from the archway to the Ginso Tree and leads Ori and Sein to his hideout within the Moon Grotto. He attempts to trap Ori with a rockslide, but becomes pinned by a boulder. Ori frees him, a kind human activity that changes Gumo's heart. He returns the Water Vein to Ori who then gains access to the Ginso Tree. Ori and Sein clear the blight from the tree and restore the Element of Water which results in a blitz of h2o that sends Ori to the elevation of the tree. There, Ori and Sein come up contiguous with Kuro for the first time. She attacks, sending them tumbling from the tree and swoops after them, merely Gumo saves Ori from Kuro's clutches and leaves him safe in Thornfelt Swamp. With the waters restored, Ori and Sein proceed their journey to the Misty Woods to find the Gumon Seal to unlock the Forlorn Ruins and free the Element of Wind. Before doing then, Ori and Sein release a pile of rocks to clear Kuro from their path, which sends one of her feathers down to Ori. Ori then uses the feather to glide to the entrance of the Misty Woods.

After finding the Gumon Seal, Ori and Sein unlock the Forlorn Ruins with Gumo post-obit close behind. They find that all the Gumon who lived there froze following Nibel's decay, leaving Gumo as the last of his race. Though heartbroken Gumo is inspired by Ori and Sein's vow to restore the Element of Wind in memory of the Gumon. He takes the Low-cal Vessel which had been invented by the Gumon and used past Ori to traverse the ruins, resulting in the ruins' plummet. With the Chemical element of Wind gratuitous, Ori uses Kuro's feather to ride the updraft out of the ruins and lands in Kuro's Nest where a lonely egg sits nestled inside. Touching the life within, Ori discovers the true reason for Kuro's rage.

Kuro was once a proud mother of iii owlets. However, the intensity of low-cal from the Spirit Tree's Lite Ceremony accidentally killed them, leaving one unhatched egg. Enraged past the loss, Kuro retaliated against the Spirit Tree, killing Ori'due south spirit siblings and stealing Sein. Following this realization, Kuro arrives at her nest and drives Ori and Sein away, pursuing them away from the valley. Though understanding of her grief, Ori and Sein remain undeterred from restoring Nibel and arise the Valley of the Current of air. At Sorrow Pass upon the mountain's meridian, Ori and Sein collect the Sunstone and set off for Mount Horu to free the Element of Warmth. Meanwhile, Gumo travels to Swallow's Nest and uses the Light Vessel to revive Naru. He beckons her to follow and they travel together toward Mount Horu to discover Ori.

Through skill and backbone, Ori overcomes the mountain's trials and rekindles the Chemical element of Warmth. Nonetheless, before they have chance to gloat, Kuro appears and pursues Ori from the mountain in a final race as Horu'southward flames begin to ignite Nibel'due south forest. Ori and Sein barely manage to escape, with Sein imploring Ori to go on to revive the Spirit Tree as their concluding goal. Before they can make it to the tree, Kuro swoops in and grabs Sein, pinning Ori beneath her talons. Naru, meanwhile, has made information technology through the mountain and confronts Kuro at the border of the called-for forest. She bravely approaches Ori and cradles her kid in her arms. This act sobers Kuro who is reminded of her own love for her chicks. Suddenly, she looks back to her nest, realizing that her last egg lies at risk of Horu's rampaging flames. Remorseful, and to salve her egg, Kuro flies to the Spirit Tree and returns Sein to its rightful place. Sein restores the tree and sends out a powerful wave of rejuvenating low-cal, extinguishing the fires and obliterating Kuro.

A healing pelting falls over Nibel. Plants and flowers blossom over again and Ori basks in the new life given to the Spirit Tree as new spirits are born from its branches. Swallow's Nest is fertile once more and Naru and Gumo return to live at that place. Inside their cave, Naru checks on her newest charge: Kuro's egg is nestled safely in a warm bed of grass and its shell cracks as it begins to hatch.

Skills and Abilities [ ]

Ori has special skills and abilities that tin be learned along Ori'southward journeying to relieve Nibel.

Skills [ ]

Skills tin be learned from Bequeathed Trees. These include:

  • Spirit Flame - the first ability obtained. It allows Ori to utilize Sein to attack enemies with flaming free energy projectiles.
  • Wall Jump - allows Ori to scale vertical surfaces.
  • Charge Flame - charging the Spirit Flame attack results in a burst of energy that damages enemies or breaks downward fragile barriers.
  • Double Leap
  • Bash - Ori tin utilise this ability to launch from enemies, projectiles, or designated hanging items.
  • Stomp - afterward jumping in the air, Ori uses this powerful attack to smash upon the ground, dealing impairment to enemies and unstable basis.
  • Kuro'southward Plumage - one time obtained, allows Ori to glide across cracking distances or ride updrafts of wind.
  • Climb - permits Ori to grasp tightly onto vertical surfaces and climb them without having to bound repeatedly.
  • Charge Jump - allows Ori to leap forcefully into the air, reaching new heights and destroying unstable footing from beneath.
  • Low-cal Burst (only in the Definitive Edition) - gives Ori the power to throw a ball of light which explodes before long after landing. Ori can use it to detonate blight, illuminate lanterns, or they can be doubled with the Bash ability.
  • Dash (only in the Definitive Edition) - when used, Ori is propelled forward swiftly to avoid fast-moving threats. It tin can be used mid-air with a perk from the Power Tree.

Abilities [ ]

Ori'due south Ability Tree can be upgraded by finding Ability Cells or absorbing Spirit Light from defeating enemies.

Credits [ ]

Cast [ ]

Aeralie Brighton ............................... Sein (Voice), Vocalizer, Language Consultant

Andrew Lackey ................................ Ori/Naru/Gumo (Phonation), Sound Manager

Erik Braa .......................................... Spirit Tree (Phonation)

Crew [ ]

Thomas Mahler ............................... Writer, Director, Game Designer

Gennadiy Korol ............................... Lead Programmer, Projection Manager, Technical Creative person

David Clark ..................................... Gameplay and Core Programmer

Arie Barsky ..................................... QA Atomic number 82, Programming

James Benson ................................ Lead Animation, Boosted Design

Michael Gagno ................................ Level Design

Arthur Brussee ................................ Graphics and Frameworks Programming

Maximilian Degen ............................ Concept Art, Level Art

Johannes Figlhuber ......................... Lead Art, Cinematics, FX

Anna Jasinski ................................... User Interface, Level Fine art

Simon Kopp ...................................... Concept Art, Level Art

Herdis Jakobson ............................... Level Art

Willem Vos ........................................ Support Programming, Audio Implementation

Rahel Brunold ................................... Animation

Kaja Reinki ........................................ Fine art Back up

Steffen Unger .................................... 3D Character Art

Gareth Coker ..................................... Composer

Rachel Mellis ..................................... Ethnic Winds

Tom Boyd .......................................... Oboe

Alan Umstead .................................... Concertmaster

Alexander Rudd ................................. Usher

Nick Spezia ........................................ Recording Engineer

Jasper LeMaster ................................ Assistant Engineer

Zach Lemmon .................................... Score Coordinator

Steve Kempster .................................. Mixing Engineer

Andrew Lackey ................................... Audio Director, Sound Designer

Beau Jimenez ..................................... Sound Designer

Geoffrey Garnett ................................. Audio Designer

Kristi Knupp ......................................... Sound Design and Implementation

Easter Eggs [ ]

An Easter egg is an intentional inside joke, hidden message, or characteristic in an interactive piece of work such equally a calculator program, video game or DVD menu screen.[6] So far, diligent fans of Ori and the Blind Woods accept discovered the post-obit Easter eggs:

Triforce Easter egg

  • In the Valley of the Wind, bashing a certain greenish spitter off a ledge will crusade the famous Wilhelm Scream audio to play.[7]
  • When picking upwards the Life Prison cell in the Forlorn Ruins' secret area, Super Meat Boy tin exist seen amidst the foreground ice.[eight]
  • In the Sunken Glades, in that location is a small-scale pool of water directly left to a Spirit Well. Underwater, at that place appears to be a pipe from Super Mario Bros tucked surreptitiously in the background.[9] (Note: You have to articulate the Ginso Tree level to run into this Easter egg, as the h2o is poisoned otherwise).
  • Equally a shout-out to the Legend of Zelda fans, a Triforce Symbol is inconspicuously embossed on a tree trunk in the Thornfelt Swamp.[10]
  • A bit farther west of the Triforce easter egg in Thornfelt Swamp, high upwards on a tree is a carved bulletin: "A♥S". This was inserted by a Moon Studios programmer, Arie, for his girlfriend, Sasha.[xi]
  • At the meridian of Sorrow Laissez passer, we can meet a Star Wars' (or Piño'southward Journey) spaceship flight near Mountain Horu, in the background.[12] It's a very rare Easter egg.
  • There's a rainbow dash Easter egg.[13] Information technology'south an allusion to My Little Pony.
  • If the player does the code "Left, Up, Right, Down, Upwards, Up, Up, Jump", Ori changes color.
  • If the actor does the code "Up,Right,Down,Left,viii,Upwards,Upwardly,Spring",Ori volition be teleported to another (often safer) place.

Co-ordinate to a podcast including Thomas Mahler, there are still some Easter eggs that fans accept nevertheless to find.

Quotes [ ]

"Searching for my light... So weak and and then frail... When cries were met with silence... And the last breath was drawn... My light revived Ori, a new historic period had dawned."
— The Spirit Tree about Ori in the Prologue

Reception [ ]

Ori and the Blind Woods got "by and large favorable" reviews on Metacritic, earning a metascore of 88/100 on both PC[xiv] and Xbox One.[15] While on its Definitive Edition, information technology receives 89/100 on Switch,[16] and 88/100 on both PC[17] and Xbox One.[xviii]

Media [ ]

Images [ ]

Fan Art [ ]

Videos [ ]

Videographic content pertaining to Ori and the Blind Woods.

Official [ ]

Videos either released by or include members of Moon Studios. (Content not circulated by the original developers may include- but are not limited to- panels for conventions/conferences, interviews, or keynotes.) See below for unofficial content.

Unofficial [ ]

Videos that are unaffiliated with Moon Studios. Such content was commonly created/generated past fans of the game, let'southward players, reviewers or combinations of such. For official videos involving the original developers, see above.

See Also [ ]

  • Ori and the Blind Forest: Definitive Edition
  • Soundtrack

External links [ ]

  • Official site
  • Steam Shop
  • Xbox Store
  • Official Youtube Channel

Reviews [ ]

  • Destructoid Review past Chris Carter
  • DigitalChumps Review past Eric Layman
  • Game Informer Review by Andrew Reiner
  • GamesRadar Review by Lucas Sullivan
  • GameSpot Review past Kevin VanOrd
  • IGN Review by Mikel Reparaz
  • Polygon Review by Arthur Gies

References [ ]

  1. Pure Xbox Review
  2. Steam Discussion, "Games like Ori?"
  3. 21 Games like Ori and the Bullheaded Forest
  4. Rock Paper Shotgun Review
  5. Den of Geek, "Why You Should PLay Ori and the Blind Forest"
  6. Media, Easter egg (Wikipedia)
  7. Ori and the Blind Forest - Wilhelm Scream Easter Egg
  8. Ori and the Blind Woods - Super Meat Boy Easter Egg
  9. Ori and the Blind Forest - Super Mario Bros Easter Egg
  10. Ori and the Blind Woods - Legend of Zelda Easter Egg
  11. Found a fiddling message on a tree in the background, dunno who they are but I hope they're happy
  12. https://steamcommunity.com/app/261570/discussions/0/364040166666536559/
  13. https://steamcommunity.com/app/261570/discussions/0/364040166666536559/
  14. Metascore for Ori and the Bullheaded Wood on PCMetacritic, Retrieved February 24, 2020
  15. Metascore for Ori and the Blind Wood on Xbox AneMetacritic, Retrieved Feb 24, 2020
  16. Metascore for Ori and the Blind Forest: Definitive Edition on Xbox AneMetacritic, Retrieved February 24, 2020
  17. Metascore for Ori and the Blind Forest: Definitive Edition on PCMetacritic, Retrieved February 24, 2020
  18. Metascore for Ori and the Blind Forest: Definitive Edition on Xbox AneMetacritic, Retrieved February 24, 2020

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Source: https://oriandtheblindforest.fandom.com/wiki/Ori_and_the_Blind_Forest

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